Image Courtesy of Rec Room. Used with Permission. Rec Room is shutting down on June 1, bringing an end to one of the biggest user-generated gaming platforms outside of Roblox. According to The Verge, ...
It's the end of an era for those gamers who loved to hang out in the virtual reality multiplayer game Rec Room. On March 30, 2026, developers posted an update on blog.recroom.com announcing that the ...
The platform reached more than 150m players globally but failed to generate enough revenue to cover operating costs. Players will lose access to the game and all online services once servers go ...
Rec Room, once hailed as a promising giant in the social gaming world, announced Monday it would be shutting down its platform on June 1. If you’re a fan of the platform or have ever spent time ...
The Roblox-like VR title Rec Room is shutting down after operating for a decade. The free-to-play social game is closing its doors because the developers "never quite figured out" how to make it ...
The firm also pointed to a "shift in the VR market" A major rival to Roblox is shutting down after failing to turn its large user base into a profitable business, 10 years after its launch. Rec Room ...
THE videogame was once worth $3.5billion and is a major rival to fan favourite Roblox. Its shutdown came as a shock to many of the game’s 150million players over the last decade and followed huge ...
Developer Rec Room has announced that it will be shutting down its social and gaming title Rec Room, where players could hang out, create games, and make things in both standard and VR modes. The game ...
Players logged a cumulative 68,000 years inside Rec Room over its decade-long run, but costs always outpaced revenue. Rec Room Rec Room, the social gaming platform once valued at $3.5 billion (£2.7 ...
Rec Room — the virtual reality social club where you play games, hang out in the locker room, customize your appearance, and party with friends — is shutting down on its 10th anniversary. Despite ...
Add Yahoo as a preferred source to see more of our stories on Google. "We spent a long time trying to find a way to make the numbers work," the team wrote in a blog post. "But with the recent shift in ...