From Java and ActiveX to Flash, Houdini, and Direct3D, these 1996 releases shaped how we build apps, sites, and games today.
This project is a step-by-step learning journey where we implement various types of Triton kernels—from the simplest examples to more advanced applications—while exploring GPU programming with Triton.
AI won’t kill coding — but sidelining junior developers might, leaving the industry faster today and dangerously hollow tomorrow.
Abstract: This article presents an efficient method for solving the optimal tracking control policy of unmanned surface vehicles (USVs) using a hybrid adaptive dynamic programming (ADP) approach. This ...