First, let's define some requirements for our simple game: A 600x600 window. A player on the screen, represented by a blue rectangle. The player can be moved by pressing W, S, A or D on the keyboard.
<p>Internally, the FXML loader uses an instance of <span class="code">com.sun.javafx.fxml.BeanAdapter</span> to wrap an instantiated object and invoke its setter ...