Today we are very used to running a rich variety of operating systems and programs on our mobile devices, from Office on a Windows laptop to a game on our Android smartphones, we are accustomed to ...
As DSP processors become more powerful and compiler optimization techniques improve, the once common trend of writing DSP applications solely in assembly has withered away. Today, almost every DSP ...
When programming a microcontroller, there are some physical limitations that you’ll come across much earlier than programming a modern computer, whether that’s program size or even processor speed. To ...
As I mentioned in Part 1 of this two-part mini-series, odd ideas are popping in and out of my head all the time, and every now and then I share my ponderings with the readers of Programmable Logic ...
The two-year effort to decompile Super Mario 64 wasn’t started with a Windows executable in mind. Instead, it was motivated primarily by speedrunners who wanted “to understand the game’s code better ...