AllenComm — a leading provider of innovative, effective learning experiences — is named by eLearning Industry as one of the Top eLearning Gamification Companies for 2025, earning a five-star rating.
There’s a new social business platform on the market. The software-as-a-service (Saas) QŪEsocial offers what the company said is a “social business tool that extends beyond marketing and outside the ...
The key role of gamification is that games activate the pleasure centers of the brain. 97% of children play video games. In addition, 70% of teachers reported that they had noticed increased student ...
Five years ago, gamification was the new marketing buzzword. However, as it caught on, its meaning fell off. Companies “gamified” everything for sales. Albertsons and Safeway created a lottery game ...
With the global EdTech sector expected to be a $404 billion industry by 2025, according to Holon IQ, the future of eLearning is likely to see continued growth and evolution as technology continues to ...