Adding atmospheric effects to your renders can be something of a challenge, both in terms of your workflow and speed. You can use volumetrics for creating fog and mist, or particles for rain and so on ...
Using a particle system can be computationally expensive, especially when incorporated into a full 3D scene. Sometimes that’s unavoidable and render times just have to take a hit, but in many ...
Brian Eno is not only a musical titan, he’s also an artist still working right at the cutting edge of music and technology even as he approaches his eightieth birthday. The most expensive app I think ...