wTVision, a provider of real-time broadcast graphics and media workflow solutions, will debut a macOS-native edition of its R³ Engine at the NAB Show in Las Vegas, April 18-22, positioning … The post ...
Computer graphics research has always pushed the boundaries of software and hardware, forcing us to ask the question: “If the technology were fast enough, what else could be done?” Thankfully, as ...
While Metal is Apple's fast graphics rendering technology for games, MetalFX adds improvements to make it shine on Apple Silicon. Here's how MetalFX works. In 2014 Apple introduced its new graphics ...
Nvidia announced DLSS 5 at GDC 2026, calling it an AI-powered leap in real-time game graphics that uses neural rendering to ...
Tobii’s gaze-tracking hardware for VR headsets is getting some serious software enhancements, the company announced today, in the form of full support for foveated rendering — with “even more foveated ...
NVIDIA shows neural rendering cuts VRAM use, reduces game storage, and improves performance without changing visual quality for gamers.
Gamers once helped save Nvidia from bankruptcy. Now they feel left behind as the memory crunch drives focus to AI chips and ...
Otoy has launched its Octane X graphics rendering engine on the Mac App Store with support for all Macs running macOS Big Sur, including M1 models. First debuted at WWDC 2019, Octane X is an update on ...
No Man’s Sky is the latest game to add foveated rendering for those playing on PSVR 2. The technology uses eye tracking to reduce the rendering of the graphics in a player’s peripheral vision in order ...
Filip is a long-time gamer and writer with ample experience in both of these industries. Having started his gaming adventure with the venerable PSX, Filip soon discovered dedicated gaming magazines, ...
Ray tracing is a term you’re going to hear a lot now that Nvidia has announced professional and consumer graphics cards that use this technique to produce some of the most life-like simulations ...