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High-frequency choice interfaces shape how players interact with games in rapid, repeatable cycles, affecting engagement and retention.
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
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Students from across the country will get a chance to design their own version of the skyscraper-size video games that have become the calling card of Drexel University’s Entrepreneurial Game Studio ...
When Dan Porter starts working with a new client, he has a unique history from which to draw lessons. The head of digital for agency William Morris Endeavor is best known as the guy who designed Draw ...
Experimental user interface design is something worth admiring. When done right, a game’s UI can not only serve the vital role of communicating important game mechanics to the player, but convey ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...