We now know Guerrilla's bespoke upscaling technology is named Pico, and that it was employed for DS2 and is an option for players of the upcoming PC version. Notably, this tech is ...
Akio Sakamoto, Chief Technology Officer for Kojima Productions, has revealed why the company opted for the Decima Engine when making Death Stranding and its sequel. Speaking with Automaton, ...
Skoar! on MSN
Death Stranding 2 director embraces Decima engine for ambitious features despite its challenges
Decima empowers us to achieve a range of goals that would be challenging to realize through other means.
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